![]() ![]() What I needed to do what put the stones into the hands of my team so that we could hit harder and down the skeleton faster. Then I opened the door and fought the skeleton and promptly died. I wandered around the cavern for awhile before I figured out all the items I could pick up. What I like about the game-also something that frustrated me while I was playing-is that the game is not idiot proof. You have to walk around and pick up items, figuring out how to get a crate and a door open in hopes of arming your team against foes you can see ahead in the distance. After a pretty cool opening cinematic, you find yourself with your adventurers in a dark cave. You control the team, but your main character is Dalain, a fighter/melee type. The dialogue is funny and in line with the goofiness of older point and clicks. In the game, you and your team (no female team members, unfortunately) travel through dungeons and fight monsters. One of the most interesting things about The Dwarf Run is that it is made by a solo developer, Alexander Mirdzveli. ![]() While I didn’t play a ton of point and click adventure games when I was young, I totally can see the pull of a game like The Dwarf Run being made. I would LOVE for Realmz to be remade, or for a game like Realmz to be made again. It set the bar for RPGs for me, and it forever impacted my tastes in video games: the way I like to hoard items, the top-down view I prefer, the way I like stories to unfold but for the action to be dominant. Realmz is a fantasy adventure RPG only developed for the Apple and passed around as shareware. When I was growing up, Realmz was my absolute favorite game. The Dwarf Run is a very interesting game because its very existence represents a desire in the gaming community for a return to early point and click adventure games. ![]()
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