The incentive to actually get a high score is lacking. The various power ups start out interesting, and then either become obsolete (what is the use of choosing or upgrading Laser/Bomb/Freeze/Tornado/Fire/Magnet, when you have Optics/Boom/Shatter/Twinado/Pyro/Regen, which are respectively similar but more powerful versions?), or are pretty useless (Sonar) or unwieldy (Radar) compared to other power ups. When held up to that candle, this game falls short in just about every measure. The problem there is, I've already seen what a modern Pac-Man game could be with CEDX+. When taken on its own and not held to any of its predecessors. Without them, there is not content to warrant a purchase. Make sure that you plan to play with other players. However, by adding multiplayer, the game has enough life to justify continuous play. As a single player game, it will get old fast. Whether this game is worth playing depends on how people will play with it. With this level of unpredictability, the multiplayer is much better overall experience than the single player game. This makes that you will even question what kind of game you are in once you are waiting to see if the other players will bring you back or not. However, if treating the game like a versus game, players can leave it alone to boost their own score. If they want help, grabbing it means more ways to attack the ghosts. This is one way that the game allows players choose to work with or against each. Grabbing it will bring the dead player back. Once something catches a player, a spinning Pac-Man item will appear. Unlike the single player, it does not necessarily mean game over when an enemy catches you. As for the individual scores, they appear on the side where the friend scores normally appear. The combined scored will be on the top just like the singleplayer mode. Each player selects their look, and they work with (or against) each other to fight the ghosts. One thing that brings the gameplay above its mobile roots is that up to four players can play at the same time. Despite the new features, it does not take long before the game feels like a big case of déjà vu. Even with the extra looks mentioned before, it does not change the fact that it is the same few maze patterns looping around. Since each pattern will pass in just a few seconds, the maze will start repeating after only a couple of minutes. This makes it that the player has to move forward constantly instead of going after every dot. Unlike the classic games, the game involves constantly moving forward instead of clearing each maze. This makes that the player has incentive keep playing to beat their friend's score.Įven with these updates, there is one big problem with the game. Additionally, the game keeps tracks of not only your own score, but the scores of your friends as well. Besides the classic power pellets, new power ups like lasers and fire and new ways to attack the ghost or protect the player-all of which are upgradable through coins collected through gameplay. Since it was also made by the same company that made Crossy Road, the game also involves constant forward movement to avoid the glitch-the thing where the title's 256 came from. Just like classic Pac-Man, the player has to go through mazes while eating dots, power ups, and bonus items while avoiding the ghosts. There is even an option to randomize it to make each game feel different every time. From the Namco's Pac-Mania and Rally-X to Hipster Whale's Crossy Road and even a few surreal styles like an office, a garden, and inside a computer, the variety makes it that there is something for everybody. One thing that is good about this is that for those that prefer a different look, the game offers multiple styles to customize it to the player's taste. The graphics shared the same block look of that game. By changing the formula, does it result in a better game?īeing made by the same people that made the mobile game Crossy Road, the game has the same look and feel of that game. Using that as the inspiration, this game involves trying to get away from that glitch by making it into an endless runner. Drawing inspiration from kill screen from the classic game, getting to level 256 will result in a glitch that ends the game.
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